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CUE LIST |
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| Q # |
Count |
Part |
Act/Scene |
Page |
Stage Action |
Lighting Action |
Notes |
| 1 |
5 |
|
|
1 |
|
Light Check |
also run lights, patch panel, house at 85%, scrollers in position |
| 1.5 |
5 |
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1 |
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Scroller Check |
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| 1.7 |
5 |
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1 |
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Scroller Check |
|
| 2 |
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|
1 |
House open |
Ghost light on and run lights, house at 85% |
Lobby music and top 40 in house |
| 2.5 |
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1 |
|
2nd Electric works on |
|
| 3 |
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1 |
|
ghost light turned off |
flash light for "crew person" |
| 4-4.24 |
multiples |
|
|
1 |
Crew does fake "light check" |
"light check" |
series of cues |
| 4.5 |
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works out |
sound cue B |
| 5 |
5 |
|
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1 |
after all pre-preshow activities done |
show preshow lights up |
sound cue C |
| 6 |
5 |
|
|
1 |
house ready |
house to half, preshow also on |
|
| 10 |
3 |
|
1/1 |
1 |
Begin show |
house out and stage lights still up includes HR |
initial area |
| 10.5 |
2 |
|
|
1 |
Special (Nathan) out |
|
sound Cue D-fades out |
| 11 |
3 |
|
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1 |
before anything spoken |
additional area Z lighting |
as they proceed |
| 12 |
3 |
1 |
|
2 |
Aegeon toward stage, "A heavier task..." |
additional areas by side stage |
as they proceed add area F |
|
4 |
2 |
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lower areas moved out of, add hint sunrise |
|
| 13 |
3 |
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3 |
Aegeon moves to sit onstage |
additional areas onstage added |
as they proceed, use SR? |
| 14 |
4 |
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4 |
Aegeon onstage, "Worthily term'd them..." |
SR added as needed, additional sunrise |
first area out |
| 15 |
3 |
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|
5 |
Duke joins Aegon, "and for the sake of…. |
C area & officers on side stage |
area L, dim USC |
| 15.5 |
freeze |
|
|
x |
freeze cue |
|
#38 (slow spiral) |
| 16 |
2 |
|
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6 |
Aegon, after "Hopeless..." upstage, end scene..." |
cyc & areas change |
transition lights Sound F up |
|
6 |
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sound up |
| 16.5 |
5 |
|
1/2 |
7 |
music fades? Ready scene 2 |
new scene lights up |
Areas SR+C, lightly upstage & SL |
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A-E sound G out |
| 17 |
5 |
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9 |
Dromio of E entrance, before "Returned..." |
add DS gobos & more? |
confusion is evident |
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past noon, hot sun, warmer, |
| 17.5 |
freeze |
|
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x |
freeze cue |
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| 18 |
3 |
|
1/2 |
11 |
exit Antipholus, end act 1 |
cyc & areas change |
transition lights Sound H up |
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sound up |
| 19 |
4 |
|
2/1 |
12 |
begin Act II scene 1 |
balcony & area for (Nathan) |
add small areas around balcony sound I out |
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gobo texture, spiral as things procede |
| 20 |
3 |
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12 |
(Nathan) exits |
(Nathans area lower or out) |
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| 21 |
5 |
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14 |
Dromio of E enters |
add gobos |
confusion of story continues |
| 22 |
3 |
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15 |
begin "sock puppet" story |
special for sock puppets and spiral? |
white |
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| 23 |
5 |
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15 |
after "sock puppet" story |
less gobos and special sock puppets out |
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| 23.5 |
freeze |
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#38 (slow spiral) |
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| 24 |
3 |
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18 |
end scene 1 |
cyc & areas change |
transition lights |
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Sound J up |
| 25 |
5 |
|
2/2 |
18 |
begin scene 2 |
|
SR & CS need all of A-E & low F-K |
| 25.3 |
0 |
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19 |
Antipholus of S, " When sun shines…" |
moon wink |
|
| 25.4 |
FOLLOW |
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| 25.5 |
freeze |
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20 |
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Sound K out |
| 25.7 |
1 |
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nathan gong |
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| 25.9 |
1 |
|
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24 |
Nathan out |
add more of US areas |
F-K more |
|
QUICK |
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| 26 |
3 |
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24 |
Adriana entrance |
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| 27.5 |
freeze |
|
freeze |
28 |
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| 27.7 |
freeze |
|
freeze |
29 |
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| 28 |
3 |
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30 |
end scene 2 |
cyc & areas change |
transition lights |
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sound L |
| 29 |
3 |
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3/1 |
31 |
begin Act 3 |
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ramp USC & E hightlighted IJK (SL) |
| 29.5 |
freeze |
|
freeze |
31 |
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sound M |
| 30 |
3 |
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32 |
Antipholus goes to door |
add more areas around door and windows! |
additional US gobos, Q in cherry? |
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"better cheer" |
add windows, DS edge of pit |
|
| 30.5 |
freeze |
|
freeze |
34 |
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| 32 |
5 |
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34 |
Luce in window |
window special added |
each time or just at beginning? |
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within freeze! |
| 33 |
5 |
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38 |
exit Dromio |
less gobos |
more "normal" |
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areas smaller |
|
| 34 |
3 |
|
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39 |
end scene 1 |
cyc & areas change |
transition lights |
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sound N |
| 35 |
4 |
|
3/2 |
39 |
Begin Scene 2 |
balcony "normal" |
balcony & street USC, nice |
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sound O |
| 36 |
5 |
|
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43 |
enter Dromio of S |
CS areas |
add with balcony |
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gobos w/confusion |
|
| 37 |
5 |
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44 |
Antipholus of S leaves balcony |
lower balcony and more CS |
|
| 38 |
3 |
|
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49 |
Lights out except for cyc |
end scene 2 |
cyc & areas change |
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sound P |
| 39 |
10 |
|
|
49 |
house to full 80 % |
and intermission "look" |
|
| 40 |
4 |
|
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49 |
house to half, cyc stays |
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| 40.5 |
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49 |
house out and cyc stays |
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| 41 |
5 |
|
4/1 |
50 |
Begin Act 4 |
onstage CS and L and ramp |
normal conversation add area L |
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merchant onstage and entrance through house |
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sound R |
| 41.5 |
5 |
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50 |
Officer "that labor.. |
Area R, Z |
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| 42 |
5 |
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51 |
after Antiphlus leaves area L & Dromios exit |
take out area L, R, Z |
|
| 42.5 |
5 |
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| 43 |
3 |
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56 |
end Scene |
cyc & areas change |
transition lights |
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Sound S |
| 44 |
3 |
|
4/2 |
56 |
Begin Scene 2 |
balcony & street area upstage |
street dim |
| 44.5 |
5 |
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58 |
entrance of Dromio of S |
gobos confusion till end |
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Sound T |
| 45 |
2 |
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60 |
As Nathan enters |
add special area by priory |
|
| 46 |
2 |
|
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60 |
after Nathan exits |
take out |
|
| 47 |
3 |
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61 |
end scene 2 |
cyc & areas change |
transition lights |
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sound U |
| 48 |
5 |
|
3/1 |
61 |
begin scene 3, Antipholus of S |
C and DSC |
from SL |
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sound V |
| 48.5 |
5 |
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61 |
Dromios entrance |
gobos |
|
| 49 |
5 |
|
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62 |
before Courtesan entrance |
add areas F, poss Z (house right), also CS |
Nathan |
| 49.5 |
freeze |
|
freeze |
63 |
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| 50 |
5 |
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63 |
Courtesan moves onto stage |
F, Z goes out, and freeze out |
with freeze out |
| 50.5 |
freeze |
|
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64 |
Dromio, " Some devils…" |
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| 51 |
5 |
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65 |
exit Antipholus of S & Dromio of S |
narrow areas slightly to Courtesan |
Nathan DSC, keep light to see exit |
| 52 |
5 |
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65 |
end scene 3 |
cyc & areas change |
transition lights |
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sound W |
| 53 |
5 |
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4/1 |
66 |
begin scene 4 |
ramp & house right, area L |
sound X |
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| 54 |
5 |
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66 |
wth Dromios entrance onto stage |
house right areas out, keep ramp |
full stage needed pg 68 |
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gobos added |
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| 54.5 |
freeze |
|
freeze |
68 |
Dromio, "I am a ass |
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slider OK |
| 54.7 |
freeze |
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71 |
my bones |
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| 55 |
freeze |
|
freeze |
72 |
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| 55.5 |
freeze |
|
freeze |
73 |
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| 55.7 |
freeze |
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freeze |
73 |
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| 56 |
5 |
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76 |
all exit but Antipholus & Dromio of S |
areas narrowed slightly to CS & USC |
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officer runs up the ramp |
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| 57 |
3 |
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77 |
end scene, exit USC |
cyc & areas change |
transition lights |
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Sound Y |
| 58 |
4 |
|
5/1 |
77 |
begin Act 5, scene 1, entrance side stage left |
keep USC for Antipholus & Dromio of S entrance |
full stage lights throughout, ramp always? |
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yes ramp |
Sound Z |
| 59 |
3 |
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77 |
entrance of Dromio |
add gobos for sword-play and chaos |
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| 60 |
5 |
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79 |
Antipholus and Dromio exit into priory, "…in or we |
less texture, more "normal" scene |
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| 60.5 |
freeze |
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83 |
Merchant, "By this I think …" |
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| 61 |
5 |
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83 |
entrance of the Duke |
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5:00 reference here |
| 62 |
freeze |
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84 |
Adriana speech, "May it please |
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slider OK |
| 63 |
freeze |
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freeze |
88 |
Antipholus of E, "My liege… |
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slider OK |
| 63.2 |
freeze |
|
freeze |
90 |
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| 63.5 |
freeze |
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freeze |
92 |
Aegeon, "Not know my voice…" |
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| 64 |
5 |
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93 |
entrance of Dromios |
add L, F, |
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| 64.7 |
freeze |
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freeze |
95 |
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| 65 |
2:00 |
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97 |
Antipho, "And thereupon these errors… |
resolutions, sunset |
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| 65.5 |
freeze |
|
freeze |
98 |
Aemelia, "Renowned… |
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| 66 |
5 |
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99 |
all exit but Dromios |
narrow to special on Dromios |
|
| 67 |
iris |
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99 |
iris down to Dromios, "not one before the other |
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| 67.5 |
0 |
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99 |
moon wink |
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| 65.7 |
FOLLOW |
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| 68 |
2 |
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100 |
curtain call |
more light |
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| 69 |
5 |
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100 |
end scene |
fade to cyc |
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| 70 |
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100 |
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house up, postshow |
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